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I played with the demo for a bit but I didn’t like it compared to the Max workflow and I’m particulary worried that everything will come crashing down if we try to render whole interiors with it.Enhanced material workflows. Ultimately, I believe I have a good argument for continuing my work flow and suggesting they inherit it, but I just want to make sure that I don’t short change the V-Ray plugin for Rhino. Whether they are both on equal footing concerning licensing and rendering ability is something I don’t really know yet. I know that the licensing structure for MR wasn’t as good at one time, when considering distributed rendering nodes, as V-Ray is. Maxwell could be used as the other guys use SolidWorks but my understanding is that this renderer is a non-biased renderer so you’ll run into problems if you’re on a short deadline and need a rendering relatively fast.įinally, I could recommend that we just use the Mental Ray renderer in Max but I don’t know how that really compares with V-Ray. While I would certainly recommend that we all just use the Rhino, Max, V-Ray scenario, I know they’re going to wonder why they just can’t add V-Ray to Rhino rather than buy 2 more seats of Max (or Viz) and 2 more seats of V-Ray and 2 more seats of Rhino to Max. V-ray has no proxy feature (like it does for Max) for reducing the memory burden on a scene and Rhino has no instancing (but that may be where blocks come in). There is also no mode in Rhino to turn everything into boxes while you move about a complicated scene, like there is in Max. We render aircraft parts, furniture and whole interiors.įrom past experience with meshing for just shaded mode in Rhino, I know that generating the meshes can take a bit of time with a lot of geometry. The problem is, we have a couple of guys where I work who don’t have any of the software I use and we have been told to all use the same software for generating concepts for proposals. I do very little poly modeling in Max where I work but do some animations and all my renderings are done in there. The dynamic mesh settings come into play within one of the nPower plug-in rollouts in Max, which only meshes the BREP model for rendering purposes. I don’t bother with mesh settings in Rhino as I use nPower Rhino to Max. Well I’ve been using Rhino since my college days and it feels very natural to me.